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SUNSET16

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Devlog

  • V1.0 - Tech Demo
    March 23, 2026 by azya404
    First playable build of SUNSET16. V1.0 is simple by design... the bedroom environment, the player character, the art. You can walk around the space and get a feel for the scale and atmosphere we're go... Continue reading
  • V0.4 - Main Menu and UI
    March 23, 2026 by azya404
    Main menu scene is live. Settings panel with sliders, TextMeshPro fonts imported, scene flow wired. The game has an entry point V0.4 is the last piece before anything could be called playable, closing... Continue reading
  • V0.3 - Gameplay Systems
    March 23, 2026 by azya404
    TaskManager, PuzzleManager, HiddenRoomManager, and TabletUIController implemented. The gameplay loop now has rules... tasks spawn, puzzles gate progression, hidden rooms require discovery V0.3 adds th... Continue reading
  • V0.2 - System Controllers
    March 23, 2026 by azya404
    AudioManager, LightingController, VisualStateController, RoomManager, CameraController all implemented. These sit between the core managers and the game world, translating state into what the player s... Continue reading
  • V0.1 - Core Architecture
    March 23, 2026 by azya404
    Five singleton managers implemented in CoreScene: GameManager, DayManager, PillStateManager, SaveManager, SettingsManager. This is the backbone everything else will plug into aka the spine of the gam... Continue reading
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Updated 3 days ago