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Devlog
SUNSET16
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Devlog
V1.0 - Tech Demo
March 23, 2026
by
azya404
First playable build of SUNSET16. V1.0 is simple by design... the bedroom environment, the player character, the art. You can walk around the space and get a feel for the scale and atmosphere we're go...
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V0.4 - Main Menu and UI
March 23, 2026
by
azya404
Main menu scene is live. Settings panel with sliders, TextMeshPro fonts imported, scene flow wired. The game has an entry point V0.4 is the last piece before anything could be called playable, closing...
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V0.3 - Gameplay Systems
March 23, 2026
by
azya404
TaskManager, PuzzleManager, HiddenRoomManager, and TabletUIController implemented. The gameplay loop now has rules... tasks spawn, puzzles gate progression, hidden rooms require discovery V0.3 adds th...
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V0.2 - System Controllers
March 23, 2026
by
azya404
AudioManager, LightingController, VisualStateController, RoomManager, CameraController all implemented. These sit between the core managers and the game world, translating state into what the player s...
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V0.1 - Core Architecture
March 23, 2026
by
azya404
Five singleton managers implemented in CoreScene: GameManager, DayManager, PillStateManager, SaveManager, SettingsManager. This is the backbone everything else will plug into aka the spine of the gam...
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