<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SUNSET16 Devlog - itch.io</title><link>https://azya404.itch.io/sunset16</link><description>The DOLOS Management System wants what’s best for you. Don’t you want that too?</description><item><guid>https://azya404.itch.io/sunset16/devlog/1466885/v10-tech-demo</guid><title>V1.0 - Tech Demo</title><link>https://azya404.itch.io/sunset16/devlog/1466885/v10-tech-demo</link><pubDate>Mon, 23 Mar 2026 04:05:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First playable build of SUNSET16. V1.0 is simple by design... the bedroom environment, the player character, the art. You can walk around the space and get a feel for the scale and atmosphere we&#039;re go...</p>]]></description></item><item><guid>https://azya404.itch.io/sunset16/devlog/1466884/v04-main-menu-and-ui</guid><title>V0.4 - Main Menu and UI</title><link>https://azya404.itch.io/sunset16/devlog/1466884/v04-main-menu-and-ui</link><pubDate>Mon, 23 Mar 2026 04:01:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Main menu scene is live. Settings panel with sliders, TextMeshPro fonts imported, scene flow wired. The game has an entry point V0.4 is the last piece before anything could be called playable, closing...</p>]]></description></item><item><guid>https://azya404.itch.io/sunset16/devlog/1466883/v03-gameplay-systems</guid><title>V0.3 - Gameplay Systems</title><link>https://azya404.itch.io/sunset16/devlog/1466883/v03-gameplay-systems</link><pubDate>Mon, 23 Mar 2026 03:58:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>TaskManager, PuzzleManager, HiddenRoomManager, and TabletUIController implemented. The gameplay loop now has rules... tasks spawn, puzzles gate progression, hidden rooms require discovery V0.3 adds th...</p>]]></description></item><item><guid>https://azya404.itch.io/sunset16/devlog/1466878/v02-system-controllers</guid><title>V0.2 - System Controllers</title><link>https://azya404.itch.io/sunset16/devlog/1466878/v02-system-controllers</link><pubDate>Mon, 23 Mar 2026 03:54:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>AudioManager, LightingController, VisualStateController, RoomManager, CameraController all implemented. These sit between the core managers and the game world, translating state into what the player s...</p>]]></description></item><item><guid>https://azya404.itch.io/sunset16/devlog/1466876/v01-core-architecture</guid><title>V0.1 - Core Architecture</title><link>https://azya404.itch.io/sunset16/devlog/1466876/v01-core-architecture</link><pubDate>Mon, 23 Mar 2026 03:45:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Five singleton managers implemented in CoreScene: GameManager, DayManager, PillStateManager, SaveManager, SettingsManager. This is the backbone everything else will plug into aka the spine of the gam...</p>]]></description></item></channel></rss>